Card Game

Scandaroon

Scandaroon is an engaging and quizzical card game for 3 or 4 players played over four rounds. Players are dealt a hand of cards each round, with which they will compete to create their own high scoring row, while seeking to minimize their opponents’ scores.

Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round, and victory points may change as the game develops.

Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards.

"Scimitar Lusts To Take A Life Away
Subtle Strength Is Gained 'Neath Crescent Moon
Courtly Intrigues Follow Turbans' Play
Cross-Tiles Their Gifts Bestows In Scandaroon"
(extract from 'The Rubiyat of Th’ Noble Lady yon')

Takeaway

Unlike many of the other Jax, Ltd. games, Takeaway doesn't seem to have previously existed as public domain.

Luck seems to play a heavy part in this game, advertised as "strategic": This is a set collection game, where you collect cards by making plays of cards between your cards and your opponents. At least, that seems to be how the game works: the instructions are well known to be less than specific.

The game seems to be well regarded by younger players, perhaps because they are not as concerned with playing by the "official" rules.

Verbiage from Jax, Ltd:
Take all you can get...when you play this unique, new family card game! Collect as many cards as you can by making plays between your cards and your opponent's cards. But BEWARE....Your opponents might take them all away! The player with the most cards at the end of the game wins!! It's challenging and fun. When you change comes, take all you can get and play Takeaway!

Legitimacy

The kingdom of Legitimant is in turmoil. The old king has died, leaving no legitimate heir... He has, however, left several illegitimate ones.

Since you were an infant, your mother has told you of the royal blood that runs in your veins. Now the time has come for you and your trusty animal sidekick to set out on an epic quest to fulfil your destiny and claim the throne that is your birthright.

Whether you choose to follow a path of righteousness or use every dirty trick in the book, you’ll need nerve, cunning and just a little luck as you assemble an assortment of strange creatures and magical objects to out-manouver and overpower your rivals and prove that you are, indeed, the one true heir of Legitimacy!

Wizard's Gambit

"Join the Convocation of Wizards in battle against the ancient enemy - The Fallen! Do you have what it takes to become the next Grand Siege Magus?"

In Wizard’s Gambit, players become wizards who take turns placing Magical Components on Spells in a common Spell Pool in the center of the play area.

When all of the required Magical Components have been placed on a given Spell, the wizard who completed that Spell claims it as their own, creating a Spell Book face up in front of them. Once the Spell is added to their Spell Book, a wizard may immediately apply the effects of the Spell, giving him more power to defeat his competitors.

Wizards can further affect the course of play by casting Incantation cards during their turn, which can provide advantages in playing the game. Additionally, wizards can invoke the highest power, the Wizard’s Gambit, to thwart other wizard competitors and increase their chance of claiming powerful Spells for their own.

Each Spell has a point value, which adds up cumulatively to represent their Spell Book’s score. The first wizard to reach a Spell point total of ten (10) points wins the game and is proclaimed Grand Siege Magus.

Wizard's Gambit is a light-hearted game for the casual gamer and for family play.