Card Game

Devious

Devious is an anti-set collection card game. Build the strongest faerie alliance over five rounds and claim the crown. To do so you must play and hold in your tableau a single faerie from each of the faerie tribes, of the highest rank possible. But be wary, a second faerie of a given tribe negates your score - and more than two plunges your score into the negatives. Seek only the highest ranking faerie from each tribe for the strongest alliance possible. But each tribe has a unique power and the ability to manipulate faeries from around the table, including your own. Gaining the upper hand will be both chaotic and devious.

To set up before the game, players decide which six faerie tribes to use in the game from the 13 suits included in the box. They can be mixed and matched so game play varies from game to game.

In each round, all players are dealt three cards. But interestingly, they are not yours, they are your opponents. You look at them, decide the order in which to stack them - and therefore in which order your opponent will later encounter them, then pass that stack in the direction of play. Likewise, you'll receive your stack in the same way.

Then look at the top card of the three-card stack and announce your intention to keep the card for your tableau or discard it, hoping for a better card your opponent may have buried deeper. If you choose to keep, discard the remaining stack of cards, without seeing them. If you choose to discard, look at the second card and choose to keep or discard. If the first two are discarded, the third card MUST be played. Did your opponent trick you into playing the worst card at the bottom of the stack. Was the best card the first card, which you discarded?

Once everyone has chosen their faerie card for the round, they are played in order of their Rank. The highest Rank plays their card into their tableau and executes the faerie's ability. Some Faerie Powers are only important for scoring purposes at the end of the game. Others have effects that target one or more faeries in play. A cunning player may choose to pass on a high ranking faerie for an ability that is more powerful when played later.

After the fifth round, players score each faerie suit in their alliances:

1 card of a Tribe: Score its Rank (from 1 to 5, depending on the card).
2 cards of the same Tribe: Score 0 points.
3-4 cards of a given Tribe: Lose points equal to the highest Ranking faerie in the Tribe.
5 or more cards of a Tribe: Score the summed value of all the fairies in the Tribe.
The player with the highest favor score wins.

Then, change the faerie bands in the deck, with their own unique powers for a new challenge and constant variety in play.

Ace of Spades

Your path of vengeance has led you to Sweet Haven, Arizona. You know that the necromancer who has ruined your life has taken over the cemetery as his base of operations and you are going to finish him off at all costs. You face Lord Overkill, a supernatural being, but your prowess as a gambler goes beyond sleight of hand.

Channel your magic through poker plays to take out Lord Overkill's minions one by one and descend into Hell itself to duel the monster who ruined your life.

Ace of Spades is a single-player game, or a two-player game if you prefer to play it in co-op mode, that uses poker mechanics to resolve dangerous duels against the worst spawns from Hell.

Tenby

Tenby is one of the most beautiful towns in Wales. Wander our colourful streets, walk along our piers with some scrumptious fish and chips, and relax on our stunning beaches with a nice cold ice cream and a warm feeling in your heart.

The aim of Tenby is to create the best town you can using the available cards. On your turn, you will draft and place cards to add terraces, piers, and Tenby town’s landmarks into your streets. If you can persuade a hard working local resident to help, you might just pick up some extra points! Whoever has the most points at the end of the game is the winner!

Each round consists of 3 phases: Day, Night, and Cleanup. The Day cards and Night Cards are closely connected to each other. The Night Cards provide the order in which players will select Day Cards. The Day Cards provide the order in which players will take their actions that round, and will also set the Night Card player order for the next round. The game ends immediately after the last player has taken their last available action at the end of the tenth round.

Fruit Boss

You crave power. You crave respect. But first—you need the Fruit. In Fruit Boss, players take on the role of "junior fruit executives" and battle for marketplace dominance by collecting the most valuable sets of fruit. Pay into market stalls to snatch neighboring stacks, but beware: every move opens a door for your opponent. It’s not personal. It’s just business.

The goal of this quick and easy card game is to collect stacks from the market to build high-scoring sets in your private collection. To claim a stack, you must create a more valuable stack in an adjacent stall. On your turn, you'll take actions like stacking, sliding, and combining to achieve your goals. Stacks must have at least two cards to be collected. But be careful—if any stack hits five or more cards, it topples, removing itself and a neighboring stack from the game. And watch out for Maneki-neko, he want to the fruit too.

At the end of the round, you’ll score your top three fruit sets. Sets are scored by multiplying the highest-value fruit by the number of cards in that suit. Extra fruit? That’s a penalty. The player with the highest score wins.

Fruit Boss plays great at two and includes rules for up to four players. It has a classic card game feel with modern tactics and mechanics. And also fruit. It has fruit.

Rising Cultures

In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your culture to fame and glory through conquered provinces or building cards. Each of the multi-use cards presents you with an important decision: Do you use them for resources, for your military, to build important buildings, or to play unique leaders? The decision is yours!