Card Game

Stellar Conflict

Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe.

In this game, which reimplements the James Ernest and Tom Jolly design Light Speed, players take over the role of an alien race taking part on a space battle. Each player has his/her own fleet and based on the size of the battle, he/she chooses which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat.

After both players have deployed their forces in this time-limited real-time phase, the combat phase begins.

The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round, different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives.

Stellar Conflict offers a more advanced, deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability.

Scrabble Switch-Up

Scrabble game features six interchangeable board games. You can play the classic game, or try a version with "blanks" and "blockers." You can even design your own custom game with the nine mini-boards. Some of the boards have themes like "outer space" or "in the clouds."

Other than the classic game, here are the variations you can try with Scrabble Switch-Up

Blanks and Blockers: If you play a letter that covers a blank or block square you take the appropriate tile. A blank acts as a normal wild card with the added bonus that it doesn't count as one of your seven. A blocker is a tile you can play immediately to prevent someone else from using a specific square.

Bustin' Out: Make words that lead you outside the walled in junkyard. This variation also uses cards - land on a guard dog and draw a card that you can use to mess up another player.

Hyper-Race: A two player game with the object of making words crossword style that lead from the space station at the top to the earth below. Land on a comet and get a free blank tile. Land on a flying saucer and draw a card similar to the guard dogs above.

Free for All: Uses a smaller 9X9 grid with the expanded rule that words can now be made diagonally with a limit of three words made per turn.

Surprise: Allows you to completely change the traditional Scrabble board by mixing up where the premium spots are located plus adds new ones such as wild and quadruple score. You have nine double sided squares that you use to make up the entire board.

Lotus

Lotus is a beautiful game that grows into a unique work of art every time you play.

Clear your head and take in the quiet strength of the Lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the Lotus garden and achieve true enlightenment.

Harbour

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!

At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!

Rack-O

The object is to score points. Each round, you replace cards in your rack so their numbers read in any numerical progression from a low number at the front to a high one at the back (the racks hold the cards behind each other); achieving this ends the round. The cards are numbered from 1 to 60; you initially place them in your rack in the order they're dealt. On your turn, you draw from the deck or the discard pile, swapping the card with one from your rack.