Hand Management

Drillers

In Drillers, players explore an abandoned mine using their mechs, trying to find and excavate anything useful or valuable left behind by a forgotten mining corporation. Each level of the mine brings new opportunities and new challenges—as fuel runs low and decisions become tighter. By collecting cards, players improve the drilling capabilities of their unique mech, unlock new actions, and push their operation further underground.

Mined minerals can be sold for profit also by use of drones, allowing players to refine their strategy and invest in better tools. Every decision affects everyone, often creating new opportunities for players.

Drillers is a game about planning ahead, tough decision-making, and knowing just how far you can afford to drill. Will you be the first to extend the horizons and uncover what the depths hide?

Pop Art

Create and arrange silkscreen prints in your gallery and become the next pop art sensation of the 1960s.

Layering a foreground card on a background card blends their colors. Depending on which cards you layer together, you'll also craft unique goals that score your prints’ colors or illustration types.

Select and combine a foreground and background card from your hand and add them to your 3x3 tableau. Then pass the remaining cards to the player on your left, and draw a foreground and background card. Once all players have completed their tableau, the game ends. The player with the most points wins!

Aquatica: Duellum

New Aquatica in a duel format: deeper, meaner and more intense.

Choose a Turtle King or a Squid Queen and improve your underwater realm by playing action cards and assembling locations on three-layered boards. After decades of turbulent times, it is time to unite the underwater world under the fin or tentacle of a single ruler!



New layer of depth is brought to the game by the dynamic market on a vortex board.



Be careful! The game can end not only when all players achieve their goals but also based on who is the fastest to collect the crowns. Tension is added by the tug of war mechanic.

Also, mantas will finally have the company of equally charming squids and turtles.

Winds of Numa Sera

A Kingdom-Building Strategy Board Game for 3-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse.

Each player controls a different asymmetric kingdom that comes with a trio of unique heroes to play as and customize. There are four distinct paths to victory, and whoever is first to achieve any 2 of them, wins the game.

Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms all vying for control of the landscape. From the ordained bloodline of Numa Sera to the valiant knights of Dena Vale, the majestic “cat people” of Meran, and the pillaging hordes of Siaa De’e, each force will stop at nothing to advance its power.

As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera so your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your
opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours.

Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles.

So be ever vigilant…

The winds of Numa Sera are blowing.

Fruit Boss

You crave power. You crave respect. But first—you need the Fruit. In Fruit Boss, players take on the role of "junior fruit executives" and battle for marketplace dominance by collecting the most valuable sets of fruit. Pay into market stalls to snatch neighboring stacks, but beware: every move opens a door for your opponent. It’s not personal. It’s just business.

The goal of this quick and easy card game is to collect stacks from the market to build high-scoring sets in your private collection. To claim a stack, you must create a more valuable stack in an adjacent stall. On your turn, you'll take actions like stacking, sliding, and combining to achieve your goals. Stacks must have at least two cards to be collected. But be careful—if any stack hits five or more cards, it topples, removing itself and a neighboring stack from the game. And watch out for Maneki-neko, he want to the fruit too.

At the end of the round, you’ll score your top three fruit sets. Sets are scored by multiplying the highest-value fruit by the number of cards in that suit. Extra fruit? That’s a penalty. The player with the highest score wins.

Fruit Boss plays great at two and includes rules for up to four players. It has a classic card game feel with modern tactics and mechanics. And also fruit. It has fruit.