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Mind the Lines

Krakel Orakel is a co-operative drawing game for people who can't draw. Each player gets a a dry-erase pen and a board that has many random lines on it. At the start of each round, each player gets a card with a word on it and has to draw it on their board — but by drawing only on the lines. In effect, they have to find the image in the lines.

When everyone is done, as many cards as there are players are shuffled in with the cards originally dealt. These cards are spread openly on the table, then each player in turn picks a card with a word they think nobody drew on their board. Once everyone has had a turn, only the words that were originally dealt should remain on the table, so any face-up card that was not drawn by anyone is a mistake. After four rounds, the group wins if they have made fewer mistakes than there are players.

The cards feature words of two difficulty levels, and the group decides together which level to play.

Differences between the English edition and the original (and other languages):
- English version has 2-6 rather than 2-8 players
- English version has fewer word cards in the box
- when playing with the black side of the cards, twice as many mistakes are allowed in the English version before losing the game.

Anomia

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!

To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues.

Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

Taco Cat Goat Cheese Pizza: Ridiculously Large Edition

Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!

For extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!

Hot Streak

Hot Streak is a game for hard luck gamblers who love to bet on and scream at the racers, who in this case happen to be mascots who may (or may not) keep running in the right direction.

At the start of the game, set up the racing deck with one card for each mascot and a number of random cards based on the player count. Reveal these cards to all players, after which players draft a betting ticket from those on display, then in reverse order draft a second bet. For each bet, you can play it safe — or flip it to the risky side, which might pay out more - or cost you money if you lose. After betting, each player chooses one of three cards in their hand to secretly add to the racing deck.

Shuffle the deck, burn three cards, then reveal cards one by one from the deck, moving the mascots along the track, with them sometimes swerving into another lane and knocking over another racer, sometimes turning around, sometimes all moving at once, and sometimes just going backwards! If a racer runs off the track or would be knocked over while already fallen, they're disqualified. If needed, shuffle all cards in the deck, burn three cards again, and keep racing until all four spots on the box podium are filled. Pay out bets based on these results.

For races #2-3, first deal each player a random card from the deck, then place bets again, then have each player contribute a card from their hand to the deck. After race #3, everyone tallies their money.

That's Not a Hat

Can you remember a few items? Sounds easy?
It's a challenge in "That's not a Hat"!
Players give gifts to each other while trying to remember who gave what and which gift they have in front of them.
If they can't remember, they have to bluff to avoid a penalty point.
An unforgettable game!