Variable Set-up

Mandala Stones

In Mandala Stones, you use artists to collect colorful stones in towers that you then score.

To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.

On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.

To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.

If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.

Dragon Parks

Dragons are back into our world, and they are in vogue! As the proud owner of group of islands where dragons nest, you’ll have to manage both the tourists’ expectations and the dragons’ appetite…

Dragon Parks is a drafting game which makes use of transparent cards. Select a new card each turn to put on one of your three islands, adding or covering dragons in this park as you do. Some dragons hate to be covered by others and will snap back at you, and if you manage to hatch an egg by covering it, it will attract new visitors!

After 3 turns, the season ends. You will then score visitors depending of the number of different dragons visible on each island, with a bonus for the dragon type in vogue this season, and extra visitors if you attract the Legendary Dragon to your parks… But beware, if you have fewer sheep available than you have dragons, you will lose visitors equal to the difference!

The game ends after 3 seasons, and the player with the most visitors at the end wins!

-description from publisher

Dragon Parks

Dragons are back into our world, and they are in vogue! As the proud owner of group of islands where dragons nest, you’ll have to manage both the tourists’ expectations and the dragons’ appetite…

Dragon Parks is a drafting game which makes use of transparent cards. Select a new card each turn to put on one of your three islands, adding or covering dragons in this park as you do. Some dragons hate to be covered by others and will snap back at you, and if you manage to hatch an egg by covering it, it will attract new visitors!

After 3 turns, the season ends. You will then score visitors depending of the number of different dragons visible on each island, with a bonus for the dragon type in vogue this season, and extra visitors if you attract the Legendary Dragon to your parks… But beware, if you have fewer sheep available than you have dragons, you will lose visitors equal to the difference!

The game ends after 3 seasons, and the player with the most visitors at the end wins!

-description from publisher

The Castles of Tuscany

The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain.

By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities.

The winner is the person who has the most victory points after three rounds of play.

NOTE: The English edition of the rules for the Castles of Tuscany have some translation and design issues, making it slightly harder than typical to learn how to play this introductory Feld game. Some smaller issues have been observed in other languages complicating a simple resolution of questions. A community FAQ is available here to provide some clarity and is highly recommended for first time players.

Everdell

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.