Tile Placement

P.I.

P.I. is a pure deduction game, with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.

Each mini-game plays out the same way. To start, you receive in secret one suspect card (out of 12), one crime card (out of 10), and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12, plus two "no suspect") and the crime tiles (10, plus four "no crime"), then place one face up in each location. Each suspect, crime and location is included in a deck of evidence cards, and nine evidence cards are revealed.

On a turn, a player either places an investigator, chooses an evidence card, or attempts to solve her case. When you place an investigator in a location, the player to your right looks at his case cards, then places a disc on this space for each case card he holds that matches the suspect, crime or location in this space. Additionally, he places a cube on this space for each suspect, crime or location that's adjacent to this space.

When you choose an evidence card, the player to your right places a disc on the matching tile if the card matches one of the case cards he holds, places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds, or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.

To attempt to solve the case, you place a black token on your guesses. If wrong, you're penalized two points and continue play next turn. If right, you receive 7, 5, 3 or 1 points depending on how many others have solved their cases in earlier rounds.

The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play, then the board and cards are reset for the next mini-case. Each player has only five investigators total, so use them wisely!

Whoever has the most points after three mini-cases wins.

Coal Baron

Coal Baron – or Glück Auf in German, after a greeting German miners use when wishing one another luck – has players sending meeple miners underground to dig tunnels and acquire coal, which comes in four levels of quality and which is used to fulfill contracts.

The game lasts three rounds, and in each round players take turns placing their workers on action spaces; you can go on a space occupied by another player, but you need to place additional workers in order to do so. Each player has an individual elevator shaft, and he'll need to use workers to extract coal and bring it to the surface, while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!

Uptown

The goal is to have the fewest number of groups of tiles on the board at the end of the game.

The players take turns placing one of their five tiles on a 9x9 grid and then draw another tile to replace it. There are three tiles which each player can place on each space: a letter, a number, or the item which represents the 3x3 sector of the board the space is in.

If another player has placed a tile it may be captured by playing a legal tile in its place, only if removing the tile doesn't break a group of tiles belonging to the player into more than one group. If players tie for the fewest number of groups at the end of the game, then the winner is the one who captured the fewest opponents' tiles.

Logan Stones

Publisher's description of this new hex-tile game scheduled to debut at Essen 2008:

"Logan Stones is a two player strategic game that encourages memory and tactical thinking. It is played without a board, using 18 tactile pieces that are etched and painted on both sides with different symbols.

The game has simple rules that are based on the visually recognizable symbols of Rock Paper Scissors.

Logan Stones takes the simplicity of ‘Rock Paper Scissors’ and adds to it a fast paced, fun game, that can also be played with strategic precision for a much more thought provoking experience. The aim is to make a line of 4 of the same symbol, but as you and your opponent are in control of the same stones and with them constantly being flipped over to reveal new symbols, it’s not as simple as it sounds."

Army of Frogs

Description from BoardgameNews.com:

Army of Frogs is for 2-4 players and resembles Hive in that the gameboard is created while you play. The goal of the game is to create one large group of frogs—an army, if you will—through tactical manoeuvring and placement of the pieces, which are hexagonal Bakelite frogs. Each player starts with two randomly drawn frogs, and on a turn a player takes the following three actions to build and shift an island of frogs in the center of the table:

if possible, move a frog of his color that’s on the board to a new location (something that’s obviously skipped on the first turn)
add one of the frogs in his supply to the board, and
draw a new frog from the bag and add it to his supply.

The first player to link all their frogs (with at least seven in play) wins the game.