Storytelling

Thunderbirds

Celebrating the 50th anniversary of the cult TV show, the co-operative game Thunderbirds features the iconic Thunderbirds machines and a high octane world full of disasters for players to come to the rescue.

Set in the year 2065, Thunderbirds follows the exploits of International Rescue: a secret organization committed to saving human life, secretly founded and funded by the millionaire Tracy family, with the motto: ‘Never give in, at any cost!’. International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment’s notice.

Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean, International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat, Lady Penelope, the Thunderbirds’ aristocratic English secret agent, and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage.

A criminal mastermind known as “the Hood”, operating from a temple deep in the Malaysian jungle and in possession of strange powers, often engineers events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.

The iconic Thunderbirds are designed by the Tracy family’s close friend “Brains” and are assigned to each of the five Tracy brothers:
- Thunderbird 1, piloted by Scott Tracy – a hypersonic rocket plane used for fast response and rescue-zone reconnaissance, and as a mobile control base.
- Thunderbird 2, piloted by Virgil Tracy – a supersonic, VTOL carrier which transports their major rescue equipment in detachable pods.
- Thunderbird 3, piloted by Alan Tracy – a single-stage, vertically launched spacecraft
- Thunderbird 4, piloted by Gordon Tracy – a utility submersible for underwater rescue, launched from Thunderbird 2
- Thunderbird 5, manned by John Tracy – a space station in geostationary orbit that monitors calls for help from across Earth.

Finally, Lady Penelope has the iconic FAB 1, driven by Parker – a pink, amphibious car

Thunderbirds is a cult 1960s British science-fiction television series, created by Gerry and Sylvia Anderson. It was produced using a combination of marionette puppetry and scale-model special effects, which was dubbed “Supermarionation”. Two series, totaling thirty-two 50-minute episodes, were produced, along with two films using the same techniques.

Players will work together using Thunderbirds characters and vehicles to complete rescue missions and save the day. For instance, to help complete the ‘Attack of the Alligators’ mission card, players will try to assemble Thunderbird 4 and Virgil in North America. All the time, being mindful of the influence of The Hood.

Tell Tale: Fairy Tales

Tell Tale is an improv game based only on picture cards, with four different game rules:

• Questions/Answers: Each player get eight cards and alternately asks another player a question based on a random picture card, and answers another player's question using another card.
• Debate: Draw a random card to get a topic to debate; both players use five random cards to imagine convincing (?) points to support their side.
• Tell me a Story: Both players alternately imagine a very short story (one sentence per card) using five random cards each.
• Same and Again: Same as the previous rule, except both players use the same set of five cards (shuffled between each player's story).

For all of these rules, the winner of the round is designated by the other players.

Funemployed!

Funemployed is a card-based party game in which everyone's trying to become employed.

Apply for real jobs, like astronaut, lawyer or priest, with unreal qualifications, such as a dragon, the ability to speak panda, or a DeLorean. In the game, each player uses his qualifications to convince the other players that he's the best qualified for a job. To do this, players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most "funemployed" player at the table!

Stowaway 52

You have gotten yourself onboard an alien ship on its way to attack Earth. You need to sneak around the aliens, learn your way around the ship, and sabotage their evil plans. Can you sabotage the ship in time without getting caught?

Stowaway 52 is a choose your path gamebook in a deck of cards. You can start your adventure on any card, and on each card the choice you make tells you which card to go to next. The goal is to find the path through the adventure that visits all 52 cards.

There are five game modes:
Too Many Stowaways - 2-5 players are chasing each other around the ship, trying not to get caught!
Two Stowaways - A 2-player race through the ship to get the highest score.
One Stowaway - A solitaire adventure trying to get the high score(a perfect score is 52).
Stowaway Rummy - A rummy variant using story segments as melds for up to 4 players.
Alien Treasure Hunting - A 2 Player game where one player hides treasures and the other player one tries to find the best one.

Secrets Game

Players take turns as the "Storyteller", drawing a card with the beginning of a tale, for example "To avoid getting a ticket, I once told a police officer...".

The Storyteller reads the card, filling in the rest of the story from personal experience - or by making something up! The other players use special tokens to vote on whether the Storyteller is telling the truth or not. The Storyteller earns points for convincing people he's telling the truth. The other players earn points for correctly guessing whether the Storyteller was telling the truth or not.

Each round allows each player a turn at storytelling. After four rounds, the scores are tallied and highest score wins.