Simultaneous Action Selection

Sushi Go!

In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!

Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

Bezzerwizzer

Bezzerwizzer is a quiz game from Denmark. It contains 5000 questions (English version has 3000 questions) from 20 categories. It takes its name from the german 'Besserwisser' meaning "know-it-all".

On your turn players draw the category tiles from a bag and sort them on their player board according to their knowledge. If you know the answer to the category questions that you thought you're worst at, you get one point. For your best category question you receive 4 points.

Each players has 3 additional tokens. One is labeled with a "Z" the other two are labeled with a "B". With the "Z" token you can swap one of your categories with another player. Afterwards it's out of the game for this round. You can use the "B" token when you think you can answer a question that your opponent might not know. This brings you additional points.

It's a quick and funny party game that you can also play with teams.

Pirate Dice: Voyage on the Rolling Seas

Ready for a taste of high adventure on the rolling seas? In Pirate Dice, you are the captain of a pirate ship, racing through the Caribbean against your fellow pirates. You must navigate the seas, obtain the buried treasure, and return safely to your port. But beware – many hazards await on the rolling seas, not the least of which are your rivals!

You will need more than pure speed to win. Use your wits to block, ram, and fire at your opponents – while doing your best to keep them from doing the same to you! As you take damage, your ship will become more difficult to pilot. But no matter – treasure awaits! So weigh anchor, set the sails, and run out your cannons – there's no room for lily-livered landlubbers here! It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice!

Titanium Wars

When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities. This news was more than enough to stir up the greed of humankind's greatest factions. Each has sent fleets to take over nearby planets where Titanium is abundant – and even seems to be in constant expansion. From that point on, armed conflicts were bound to happen, and this war will be settled only by controlling the Titanium deposits...

As leaders of these great factions in Titanium Wars, players will purchase buildings to master new technologies and increase their earnings, build their own fleet of custom battleships to defeat their opponents, and expand their space empire. They will have to prove bold, insightful and tactful if they want any chance to win this fierce war.

RoboRally

Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...

In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be combined in several different ways to accommodate different player counts and races can be as long or as short as player's desire.

In general, players will first fill all of their robot's "registers" with facedown movement cards. This happens simultaneously and there is a time element involved. If you don't act fast enough you are forced to place cards randomly to fill the rest. Then, starting with the first register, everyone reveals their card. The card with the highest number moves first. After everyone resolves their movement they reveal the next card and so on. Examples of movement cards may be to turn 90 degrees left or right, move forward 2 spaces, or move backward 1 space though there are a bigger variety than that. You can plan a perfect route, but if another robot runs into you it can push you off course. This can be disastrous since you can't reprogram any cards to fix it!

Robots fire lasers and factory elements resolve after each movement and robots may become damaged. If they take enough damage certain movement cards become fixed and can no longer be changed. If they take more they may be destroyed entirely. The first robot to claim all the goals in the correct order wins, though some may award points and play tournament style.

The game was reprinted by Avalon Hill (Hasbro/WotC) in 2005.