Set collection

Propolis

Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!

As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.

Splendor Kids

Play travelers that deliver food across the kingdom. Splendor is a game of chip-collecting.

On your turn, you may (1) collect chips (food), or (2) move forward on the paths.

If you collect chips, you take either three different kinds of chips, two chips of the same kind or one joker chip, which you can use as any food.

If you move forward, you pay its price in chips and add it to your playing area.

Some place on the board let you take food that you can use and reactivate, some place let you play again.

Be the first to reach the Palace of Splendor and earn the Queen’s Medal!

Ticket to Ride: Northern Lights

Welcome to the North! While traveling through Finland, Sweden, Norway and Denmark, you will get to know the most beautiful places in the Nordic countries. Relax in the bustle of the countries' port cities or be charmed by the wonderful fjords on the north side of the Arctic Circle. Build railways through the forests, countryside and fells that mark the region. Establish ferry lines between the picturesque Turku archipelago and the colorful city of Bergen. Create the greatest transport network in Pohjola!

Ticket to Ride: Northern Lights is standalone game in Ticket to Ride series. It's designed for 2–5 players and introduces various end game bonus cards – 4 of 11 are selected every game, so now there are games where, for example, longest route gives extra points, but in other games you will score some extra, if most unused trains are in your supply.

12 Rivers

You are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends and deliver the pearls you have collected, to be used to heal, grow, and ensure another prosperous year for all.

In each of 5 rounds of play, take turns paying camp cards (resources) to place your 3 tribe tokens into various slots along the rivers, to get the magic pearls you need. Pay more camp card resources to place higher up the rivers to pick pearls earlier. However, with clever placement and use of camp card powers, you can still get valuable pearls efficiently downstream. Use your Tribe tokens to block then collect magic pearls that flow down the 12 rivers. Collect pearls needed by villagers to ensure prosperity for the village at the bottom of the 12 Rivers.

Once all tribe tokens are placed, release the magic pearls to roll down the rivers. Then collect a pearl at each tribe token you placed, and store it on your Alpaca for now. Remaining pearls roll downstream to be blocked and picked at other tribe tokens, or end in the lake.

Along the way you will pick up helpful fairy tokens, and try to match Alpaca goals that reward you with points for collecting sets of particular pearl colours first.

To score the pearls you collect, transfer them to villagers you recruit from the village, and strive to score their bonus goals too. After 5 rounds the player with the most points wins.

—description from the publisher

Agent Avenue

Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies.

Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.

Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.

Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.

—description from the publisher