Set collection

Tahiti

Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands, and they are rich with fruits, vegetables, and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea, and prove that you are the best gatherer of all?

In Tahiti the goal is to collect crops (coconuts, taro, bananas, spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.

The game starts off with just your home island and its immediate neighboring islands. Players build up the archipelago of fertile islands with the guidance of Haumea for the first part of the game until all islands are in play. Players seed the islands each turn giving them some control over where crops replenish. Once the archipelago is formed, the late season is triggered when crops start becoming scarce, with players occasionally stopping an island from producing altogether. Although the late season may not be as good for crops, fishing becomes easier with bonuses given to the waters around some of the islands.
During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills, it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year, the one who most efficiently gathers food for their family wins.

Saint Petersburg (2nd Edition)

In Saint Petersburg, you'll be buying different types of cards: workers, buildings, aristocrats, trading cards, and the new market cards. In every phase, a new type of card will be available for purchase. You'll start with workers, who are good at bringing in rubles. The new market (yellow) cards bring in new resources. Having the majorities in these resources from round to round will earn you additional victory points. This battle for the lead enhances the game experience and expands the tactical and strategic possibilities of the players. In the next phase, buildings can be acquired, mostly granting victory points. Aristocrats provide a mix of victory points and rubles, and also lead to a large end-game point bonus that can't be ignored.

Trading cards allow already purchased cards to be improved. These phases will repeat until one of the card decks runs out. At this point, the final victory points are counted, and the winner is declared.

For this new edition of Saint Petersburg, we've kept the well-known and loved basic game, but also added an additional game phase. This will allow us to fully integrate the fifth player into the game. The new market phase will introduce a new mechanic providing additional victory points and rubles. The purple action cards from the banquet expansion will also have matching cards for the market phase. And, of course, for lovers of the old version, it will still be possible to play the game by the original rules.

Village

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

Paraphrased from Opinionated Gamer's review:

Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

Trivial Pursuit

Trivial Pursuit is the original trivia game that started it all.

Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories.

The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board.

Players roll a die and move along the track in any direction they like. When a player stops on a color they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that color (assuming they don't already have it). A correct answer on another square allows the player to roll again.

Once the player has one pie in each color, she can move along the spokes to the middle of the board to win the game.

Set Dice

Set Dice has three dice games in one box, and in all three games, the more sets you make, the higher your score. What's a set, you ask? To make a set, you need three dice on which the shape of the symbols on them are all the same or all different, on which the number of symbols are all the same or all different, and on which the color of the symbols are all the same or all different. The three games in this collection are:

Scramble SET: Drop all 42 dice from the bag onto the table, then start calling out sets as soon as you see them. When no more sets remain, tally the number of sets for each player, then start another round. Whoever has the high score after five rounds wins.
Crossword SET: Each player takes ten dice, then rolls them at the same time to start play, with players trying to combine their dice into a crossword-style grid made of sets. Whoever uses all of her dice first wins.
SET CUBED: Players score points Scrabble-style by creating sets with their dice and with dice already on the game board.