Science Fiction

Warp's Edge

You are Taylor Minde, rookie pilot of the Force’s Outer Rim. After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.

But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole... and on the doorstep of the enemy’s mighty mothership.

You have a moment of bravery and approach the enemy’s fleet. Just maybe you can get through them and destroy the mothership... but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone, your laser battery empty, and your hull damage. Your powerless ship splits apart as you fall from the enemy and into the black hole below.

Just as your ship crests gravity’s edge you and infinite blackness takes hold... you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And, most importantly, your laser battery is full. You have a second chance at the edge of space and now you know what’s coming...

Moonrakers

Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries, but while they are united in name, actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers.

Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies, players use their decks of Action cards to play Thrusters, Shields, Weapons, Reactors, and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions, drawing additional cards, and protecting players from Hazards encountered while attempting Contracts.

Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone, letting them keep more Prestige and Credits for themselves.

Allies negotiate who will receive the Prestige, Credits, and risk of Hazard from Contracts, but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins, but be careful as hazards encountered on Contracts reduce your Prestige!

-description from designer

Red Outpost

A top secret Soviet space mission set out to colonize a planet in a remote galaxy, far away from home. The settlers built there a small communist heaven which exists to this day. As one of the leaders, your goal is to guide the settlers on this new, yet strangely familiar terrain.

In Red Outpost, players get to control all of the settlers, each time a different one. You must expertly manage the resources and choose the jobs carefully so as not to upset the settlers: Keeping up morale is of utmost importance if you want to become the most prolific leader!

—description from the publisher

It's a Wonderful World

In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.

When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!

For a deeper insight of the gameplay, please follow this link : https://boardgamegeek.com/thread/2179801/its-wonderful-world-first-steps

In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.

More info on the Campaign mode : https://boardgamegeek.com/thread/2188679/its-wonderful-world-campaign-mode

—description from the publisher