Puzzle

Diatoms

Diatoms is a puzzly tile-placement and pattern-making game where players create their own microscopic mosaic, based on an obscure Victorian art form.

Hidden in the water all around us are tiny lifeforms known as “diatoms.” These microscopic algae cells come in a variety of exquisite geometric shapes and patterns. Their outer layer is made with silica, giving them a glass-like quality. Here at the Society for the Microscopic Arts, we collect these diatoms and delicately arrange them on slides into beautiful, tiny mosaics. As part of your induction into the Society, you will each create your own entry for today’s Exhibition of Microscopic Mosaics.

In Diatoms, you compete with your fellow players to collect and place diatom shapes into a mosaic form. You take turns placing tiles representing algae colonies. From that placement you earn diatoms of different colors and shapes. You then strategically place these diatoms on your personal board, taking care to consider how your arrangement will be scored at the end of the game. In the base scoring, you'll want to achieve matching colors, shape variety, and symmetry along your mosaic's central lines. Each time you play, you may also have a "guest" judge card that brings a unique scoring criteria to the game.

Diatoms also includes a solo variant where you collect diatom tiles as in the main game while trying to create a mosaic that fulfills specific requirements from mosaic commission prompts.

—description from publisher

Azul Duel

Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.

This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.

The Isle of Cats Duel

In The Isle of Cats Duel — a competitive, standalone game designed specifically for two players — you are citizens of Squalls End on a rescue mission to the Isle of Cats and must save as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family; you must find a way to make them all fit on your boat while keeping families together.

The Isle of Cats Duel replaces the card drafting from the original The Isle of Cats game with a new movement system. Guided by an Oshax cat, players take turns moving around the island. Where you move determines which cats, treasures, and lessons you can access and will shape the options available to your opponent on their next turn.

In the end, the player who best balances rescuing cats, completing lessons, and limiting their opponent's options will prove themselves as the ultimate cat rescuer.

—description from the publisher

Intarsia

For countless years, the Café de Paris has offered moments of carefree relaxation and a wonderful opportunity to pause and breathe amid a bustling city. Unfortunately, the café must close for emergency renovation to ensure that it continues to attract numerous guests.

In Intarsia, players compete for the contract for the coveted redesign work on the parquet, embellishing it with stylish intarsias. To win the contract, players have to prove their skills by refining the floor with stylish inlays and outdoing their competitors with new tools.

Each floor ornament can consist of one to four filigree wooden elements that are puzzled together from the outside inwards. The more pieces the ornament consists of, the more victory points it scores! During the building phase, wooden elements can be paid for with material cards and built according to the building rules. Whoever fulfills the requirement for a tool receives the tile that scores points. Only the person with the best building skills can secure the contract and give the café a new lease of life!

The B-side of the floor plan offers variation for this clever and high-quality placement game.

—description from the publisher

Yamma

Yama (å±±) is an abstract strategy game inspired one of the classics - Connect Four.

The goal still the same; make a line of four-in-a-row of your color and win. The twist here is that the rotating board of Yama contains triangular slots that stand the cube up on its corner - revealing three sides, each of which can be seen from a different point of view. And it is in one of these three point-of-views in which you must try to form your line of four-in-a-row.

With Yama we strove to design the components such that they convey the rules. The cubes are painted such that no matter how you orient it one side will show a different color to the other two. The way placing three cubes in a cluster forms a valley for placement of the next level which covers up and block your opponent, or cliches your victory. These all contributes to making Yama one of the easiest and most intuitive game to learn.

However the game itself is treacherously easy to lose yet deeply strategic and tactical when played by two equally skilled players. The three dimension aspect of the victory goal and the three dimensional aspect of the cube placement can be very tricky to wrap your head around - leading to surprising twists and turns that belies it simple rules and components.