Puzzle

Space Cadets: Resistance Is Mostly Futile

Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game.

A variety of new missions, map obstacles, and enemies are included to challenge both novice and veteran crews. Even missions for just two players! Blast parasites, save a space station and stop the mighty Star Kraken, an enemy unlike any you have faced before.

Also Cadets, be sure to welcome your new crew mate, the Science Officer! Any difficulty can be bested with one of his helpful inventions... If only they weren't made of parts of the ship.

Survive lasers and tentacles and the well-meaning Science Officer tearing apart your ship and prove that you deserve the title of a true Space Cadet!

Ubongo: Duel

Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than his opponent. The scoring mechanism from the original has also been revised, as there is no time limit to solving the puzzles (which are harder than in the original)

Gameplay: Each player receives 21 puzzle tiles and a stack of puzzle sheets. Both players lay the puzzle tiles down in front of them. Rolling the 20 sided die determines which of the tiles are used in the specific rounds. The players then try to solve every puzzle sheet as quickly as possible by laying the appropriate tiles on it. The faster player to do this yells 'Ubongo!'. He/she moves his pawn one step forward on the scoring track. The first player to win five Ubongo duels wins the game.

Whatzit?

WHATZIT?™ are cunningly disguised names, phrases and sayings that are turned around, upside-down, sideways or jumbled up.

You need to work out the hidden word or phrase on each card. It could be the size, position or direction that will give you a clue. Sometimes, the pictures combined with a word or a number will give you your answer

1987 - BOARD GAME:

In 'Whatzit?' the object is to solve rebus-like puzzles. (PLAY PLAY might be "double play") The roll of a die determines if you play solo, against everyone, or challenge a specific opponent. The winner moves the roll of a d6. Special spaces allow you to take a shortcut by solving a tougher "Wicked Whatzit". First to the top of the board wins.

The Rose Art edition of the game has new puzzles. The puzzles are divided into three categories of difficulty. The more difficult the puzzle, the more points it is worth. Four puzzles from each category are placed randomly in a the three by four frame. Players must solve puzzles which are orthogonally to the previously solved puzzle. The first player to reach an agreed to number of points is the winner.

HISTORY:

Known as WHATZIT?™ in the USA and Canada, KATCH-ITS™ in Australia/NZ and DINGBATS® in the UK and rest of world, are syndicated internationally, in newspapers, best-selling books and TV shows. The family board game was voted ‘Game of the Year’ in the UK and ‘Toy of the Year’ in the USA. Since then, over 2 million DINGBATS and WHATZIT board games, travel games and best-selling books have been created.

2009/2010 - iPHONE & iPOD TOUCH VERSION OF BOARD GAME:

Celebrating the 30th Anniversary of 'WHATZIT?' (since the first 'WHATZIT?' were published in Newspapers in 1980), Paul Sellers, the inventor of 'WHATZIT?' has created a new version of the game for iPhone and iPod Touch.

You can play against the clock and see if you can achieve the fastest time in the world. This highly-addictive assortment contains 15 levels of 'Sellers' favourite 180 mind-boggling puzzles for the first release and will be adding more card packs in future releases.

'WHATZIT?' is available for download on the iTunes App Store now, and you can see the new website http://www.whatzit.com, which also has a link to the 'WHATZIT?' Boardgame for iPhone.

Visual Brain Storms

A trivia/puzzle game akin to MindTrap, but more child-friendly. The questions require mostly critical and mathematical thinking, there are only a few lateral thinking questions. The cards are large and colorful. The questions are always accompanied by a large illustration, and the answers often come with diagrams and examples.

The difficulty of each question is reflected in how many points it is worth: yellow questions are worth 1 point, blue are worth 2 points, red are worth 3 points, and "bonus" questions are worth 1 point. Gameplay and scoring take a back seat to the actual questions. You can play for a certain amount of time, for a certain number of cards, or until a player gets a certain score.