mythology

Walhalla

In this board game, you play as a tribal chief, leading your Viking fleet while engaging in well-planned attacks.

But your opponents are also trying to conquer as much land as possible. Naturally, wild battles can’t be avoided. Only the bravest warriors may move in to Valhalla. Therefore, you’ll need to use tactical savvy when using your men to plunder and steal. Only through successful besieging of villages and reaching other countries will you gain the most victory points and win the game.

Deus

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

Smash Up: Monster Smash

Smash Up: Monster Smash consists of four new factions for Smash Up: vampires, mad scientists, werewolves and giant ants. Tremble before the power of the ants!

Vampires gain power as they destroy your opponents' minions
Mad Scientists have released death in the form of powerful creations and can empower various minions
Werewolves have explosive power to beat down opponents
Giant Ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory

Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Integrates with:

Smash Up

Odin's Ravens

Each morning Odin sends the ravens Hugin and Munin to race over the world of Midgard and report back what they have seen. The first to return wins Odin's favor, but any cunning corvid has a few tricks in store and these are the two most brilliant birds in Middle Earth.

Odin's Ravens is a two-player card game in which two ravens race across separate tracks, the tracks being comprised of domino-style landscape cards that feature different types of land. Each player has his own deck of cards, using them to match cards to the land types in front of his raven and advance the raven toward the end of the flight path. Odin Cards allow a player to take special actions, such as rearranging the track of landscape cards or impeding the other player's raven. During play, each player can create an auxiliary stack, playing cards from the hand now to set up plays in the future.

The round ends when a raven reaches the end of the flight path, and that raven's player scores points equal to the distance separating the two ravens. In addition, whoever has played more cards to the "Magic Way" during the round – a separate playing area in which players may play a particular type of card – wins three points. The game lasts multiple rounds until one of the players reaches a total of twelve or more points and wins!

Cyclades

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn.

Ares allows the movement of player armies and the building of Fortresses.
Poseidon allows players to move their navies and build Ports.
Zeus allows his followers to hire priests and build temples.
Athena provides her worshipers with philosophers and universities.
Apollo increases the income of his worshipers.