End Game Bonuses

Sanibel

In Sanibel, players walk up and down the beaches of this Florida island city, collecting a wide variety of seashells and carefully adding them to their bags — with your "bag" being a personal player board. As you collect shells, you "drop" them in the bag, letting them fall to the bottom Tetris-style. Focus on the types of shells and where they land, since they score in a variety of ways. Be sure to collect shark's teeth, too, as they're small and can fit in tiny spaces.

Movement on the beach is represented by player tokens that start in a line, with a multitude of tiles splayed into zones on the beach. Whoever is at the back of the line takes the next turn, advancing as far as they wish, then collecting tiles. At the halfway point, players loop around and head back to where they started. At the end of the game, players earn points based on which seashells they picked up and how carefully they arranged them in their bag.

The First Tsar: Ivan the Terrible

The First Tsar: Ivan the Terrible is a thematic sequel to the popular board game Rurik: Dawn of Kiev.

In this board game you will lead the boyar families competing for power and honor in the 16th-century Tsardom of Russia. Over four decades, you’ll collect income from estates and equip troops, trade with foreigners and fortify cities, seek privileges and carry out royal assignments. Use your influence on the tsar, bribe his minions, and perhaps it is your family that will succeed in taking the Russian throne in the next century.

The game is played over four rounds, each one representing approximately a decade of Ivan the Terrible’s reign. At the beginning of each round the players send their boyars to the Kremlin chambers, choosing their actions for the current decade.

Then the players perform the chosen actions:
receive income from cities;
place boyars and warriors on the map and move them;
gain and complete construction, trade and military projects;
exchange goods;
acquire new titles and estates.
At the end of the round, the players with the most influence in the four regions receive additional rewards.

An important element of the game is the Tsar’s favor,
which is used to resolve all ties.

At the end of the game, the player with the most victory points wins.

¿Cuántos Tacos?

Players complete taco recipes by rolling the dice and matching the dice to the items on their cards. A turn consists of a single player rolling and rerolling the dice, with all players utilizing the dice results. Once all dice have been rolled and rerolled, all players use the ingredients shown on the dice by marking off the corresponding ingredients on their Taco Cards with the dry erase marker. Once a card is completed, players draw a new card from the top of the deck or from 3 face-up options. Some cards have bonus ingredients that count for bonus points at the end of the game. Cards vary in difficulty with the most difficult cards being worth the most points. After a predetermined set of rounds the game ends and players add up the points on the cards they have completed. The player with the most points wins.

Flip Pick Towers

Flip Pick Towers is a drawing game in which players illustrate charming, playful castles to meet demands set out by the fussy nobles who wish to move in. Thanks to a huge number of scoring objectives, victory lies in constructing soaring creations full of fantastic features and characters, all the while guarding against mischievous dragons seeking to halt your progress!

Create and customize your own castle towers, adorned with banners, beanstalks, bridges, and more. Can you out-design your competition to claim the title of the most magnificent magical architect?

Nippon: Zaibatsu

Nippon: Zaibatsu is a new edition of Nippon, a fast-paced, area-majority economic game. Players control "zaibatsu": massive conglomerates of interconnected companies driving Japan's economy in the Industrial Revolution era.

During the game, players invest in new industries, build factories and railroads, and produce goods to saturate local markets and fulfill contracts — all to grow their influence and power and to become rulers of the new modernized country. Players are free to choose their playstyle and winning strategy: They choose what they score victory points for, control the game's pace with income turns, and race each other to get the most beneficial factories, markets, and bonuses.

All the core mechanisms of the original Nippon are present, but the components, art, and design are upgraded, and many gameplay features are reworked to get the game in line with modern trends. Nippon: Zaibatsu features new resource types, ships are heavily revised with new Iwakura mission rules, factories are much more variable, consolidation turns provide players with new rewards, and much more. Also, the game now has an automa-driven solo mode.